A personal RPG game concept still in development. These are conceptual pieces which were more honest explorations of moods and idea of settings.
PANGEA
The narrative outline for Pangea is a “Reverse Atlantis” scenario where the Gods of the Sea grew jealous of the Land-Dweller’s supercontinent and initiated an attempt to end the world.
The attempt was only half-successful – splitting the world apart into what we know it to be with various countries and nations which would slowly sink over the next thousands of years, leaving mythical beast and human alike to re-establish their tribes and cities.
Humans travel mostly by plane, the risk of going on sea too great with the underwater threat: the protagonist is pursued by pirates in the air, is shot down and rescued by a dragon on the brink of death.
The Atlantians pursue their Armageddon for a second time in the present, kidnapping the Elders of great tribes to use in their summoning ritual to sink the rest of the world.
The protagonist, Aeron, will join the fight as land and sea clash, and rescue the kidnapped Dragon Elder who saved him.